Due to a non-disclosure agreement (NDA), the specific project identity and visual assets cannot be displayed. However, the following sections detail the technical architecture and system design I engineered for a high-fidelity, collaborative VR environment.
As the main developer on this project, I handled everything from the initial technical setup to final deployment. My primary focus was on developing custom features, including the custom grab interaction and a persistent trophy synchronization system that updated HUDs and player avatars in real-time.
Beyond feature work, I was responsible for making sure all VR packages and our internal SDK worked together. My day-to-day involved keeping the development pace high by resolving the tricky technical hurdles: package conflicts, build errors across different VR headsets, and runtime exceptions. I made sure the technical foundation was solid so the rest of the team could focus on creating content without being blocked by bugs.
The Challenge: Creating an achievement system that would synchronize the data across all the users, update the network components on the avatars, and preserve each user's data in case of a disconnection.
The Architecture:
Implemented a Client-Server model utilizing the FishNet package.
Managed state synchronization for HUDs and 3D Avatar representations to provide real-time social feedback.
Developed a "Collaborative Objective" logic where the server validates simultaneous inputs from multiple clients before triggering global world-state changes.
System Logic:
Replaced standard "trigger-to-grab" mechanics with a Gesture Detection System.
The system utilizes hand-tracking data to recognize specific poses (Grab, Release) to control the interaction.
Physics Integration:
Engineered a Physics-to-Kinematic hand-off. When an object is grabbed, it transitions to a kinematic state, and when it is dropped or placed, it goes back to physics simulation.
This ensures objects retain "weight", interact realistically with the environment, and provide an immersive user experience.